The framework has been written to allow for easy change/customization
of the rendering process.
Especially rendered graphic parts such as grids, scales etc. are all
implemented as separate objects, and can be easily changed/subclassed for
a particular application.
The data-gathering mechanism is not part of the TDV framework and
must be written for a particular application
To display realTime data, usually, some shared
memory interface to the realTime process is added;
for non-realTime display, the data may also be read from a file or
via some IPC (interprocess communication) mechanism.
Technical data can be displayed basically in two forms:
TDV::ApplciationMatrix3D
<info@exept.de>